Paladin Skill Build:This is the skill build I'm aiming for currently for level 50.
aika-tools.6.ql.bz/skill/en/skill.html?j=crs&l=50&s=100aa6170006510111000000&r=gj8ssz7oShield Smash:
You don't need anymore points in this skill. For the stun to last long enough for it to be viable, you have to waste 9 points in it that could be put to better use elsewhere.
Recover:
PALADINS DO NOT HEAL. That's the clerics job. Never ever put points into this skill. It's a complete waste.
Divine Strike:
Paladins are a melee class, so we really don't have a use for a ranged attack. It could be useful in PVP, but it takes to long to cast and by the time you got it off a RM/DG would of already rofl-stomped you.
Provoke:
This is our main aggro gaining ability. You really only need 9-10 points in it to hold aggro well.
Vanguard:
There is a lot of debate about this one. A lot of higher level paladins will tell you that it doesn't scale well and is worthless. In my opinion, It's useful if you don't have +11 gear like all the other crazy Aika addicts. I wouldn't max it, but keep at least 10 points in it.
Transference:
This is a neat ability. It's really useful in a pinch, you can put this up and then cast Judgment and heal yourself for almost half your health. It also helps when solo grinding. 6 points is a good amount to keep in this skill.
Challenge:
Another aggro gaining ability. 1 point should be enough in this skill. It's basically used as a emergency provoke, in case a mob isn't hit by your Provoke, or someone pulls aggro from you.
Perseverance:
This is pretty much your best defensive skill. I would max it. It is absolutely needed for dungeons for normal mobs and bosses.
Enrage:
As far as I know, this skill is bugged and doesn't even work, so don't get it.
Benediction:
Not worth it. It doesn't scale well as you level, so you're better off putting the points in something more useful.
Martyr:
Again, Paladin's main job is to tank. Although, this might be useful to save your cleric, but the points are better spent elsewhere.
Divine Ward:
You are retarded if you don't max this skill. This skill saves your life in PvP and makes your cleric's job way easier on bosses and dungeons.
Judgement:
You want at least one point in this for the silence. I would max it though. It's our only straight damage AoE and it deals nice damage. Excellent for PvE grinding and for dungeon mobs. Great for PvP.
Reflect Blow:
Keep one point in this. It is kinda useless in PvE outside of boss mobs. However it is great in PvP against RMs and DGs.